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Production

Manages field works, ploughing, crop rotation.

The Basics

Build a farm to be able to grow crops. Use the 'Add field' button to specify an area for growth. The created field will be automatically assigned to the current farm, but you can later reassign it to other farms or a cowshed/sheep farm.

All assigned fields will be shown in the farm's properties panel. You can drag and drop them to change the priority. Choose a crop by clicking on crop icon and switch the field to 'Active' to start sowing. If there's a plough on a farm, sowing will start after the field is ploughed. Ploughing helps restore soil fertility.

Leaving the field fallow or, even better, using it as a pasture restores fertility.

You can hire workers for ploughing and taking care of draft animals. Also, laborers will be automatically hired on sowing and harvesting.

Nutrient Needs

Crops need different nutrients, which are currently coded as Red, Green, and Blue. The table below shows the exact percentages that each crop needs, at maximum. Typically crops will consume slightly less because of late sowing, resulting in less growth time and reduced yield. Yield is reduced by about 5% of 'default' value each week, e.g. after sowing a field in 3rd week of March its yield will be around 90% of 'default' (two weeks skipped).

Plowing a field reduces the nutrient consumption by 1/5th and adds +15% to a fields nutrients after plowing each spring.

Crop Red Green Blue
Wheat 50% 60% 0 %
Potato 50% 30% 0%
Hemp 10% 0% 69%
Sunflower 100% 60% 30%
Buckwheat 0% 20% 60%
Flax 5% 00% 60%
Barley 50% 50% 0%

Crop Rotation

A crop rotation guide made by /u/KA9099 and posted to /r/OstrivGame. Thank you!

(A crop calculator has been made available, updated to Alpha 4. Click here!)

Ostriv crop guide updated

Ideal crop rotations for various outcomes.

Field Size and Labor

  • The larger the fields, the more workers you need to sow and harvest the crops.
  • You can tick 'Prioritize gathering' if you think winter is coming too fast, destroying what is already harvested but still lying on the ground. This way they will harvest and gather straight away.
  • As of Alpha 3.4, you can now see the dimensions when creating a field.
  • As of Alpha 3.4, field workers can now take more than one stook on the way back, greatly reducing crop gathering time.

Fields size is given in both dimensions and size in units. It's possible to put two or more fields with the same dimensions and different size, e.g. 30x30, 850 units and 30x30, 900 units. It's caused by terrain shape or fence structure. Every fence is divided into few sections and there's a point after which it divides further. It doesn't necessarily affect length shown when putting it around field – e.g. fence divided into 6 parts can be pulled little further, then divide into 7 parts and still have the same length shown to player.


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