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An information guide to your village's first few years.

Getting Started[]

Starting[]

A New Game begins in March 1721. You will have 2000 coins in your Treasury and with a random number of Villagers observed to be between 20 and 32, with enough food to last them between 20 and 22 months before running out. If you desire more villagers to start your village, it is easy to start over until you have enough.

The first thing you will have to do is choose where to place your initial camp location. Choose a site that is near a forest (for wood and firewood), but also has clear open room to expand and is not too far away from water (you will need thatch and it will be easier to build Fishing docks later). On some maps, you will have to place your camp on a certain side of a river or body of water because all wagons and villagers will enter from a certain point on each map.

When your village is first starting out, you will have a Camp center, nine residence tents, a Camp storage (with 1000 Iron, 1600 Nails, and 1200 Thatch), a Camp cart parking, a Well, a Camp fire, two log Benches. and a Resource stack of 10000 Wood. The Camp center will start with a Mayor and hiring 5 Builders.

Building your first Production buildings[]

The first thing you should do is place a Forestry in between your camp location and the nearest forest. This will allow you to produce logs, wood, and firewood, as well as clear trees for building. Next you will need a Thatchery, and a Clay pit. The Thatchery should be placed in between your camp and the edge of the nearest water source, preferably with reeds nearby. The Clay pit can go anywhere, but be mindful of where you place it because once you do, it will not be able to be moved again. Finally, you will need to build a Smithy to produce nails (A Charcoal pile is necessary to produce anything with the Smithy, placing two is recommended to cut out wait time). Queue all of this immediately when the game begins.

Be sure to assign workers to the Forestry, Thatchery, and Smithy. Hire three workers (male only) at the forestry, then three women at the Thatchery. Keep four male Builders at the Camp center, and assign one male worker at the Smithy.

Getting the first nine houses built and preparing for the future[]

Building Costs Calculator

You may now begin constructing Village houses. It is also at this point that you should begin placing wells. Build one well for every 4-5 houses to be on the safe side. It is recommended to build the houses all close together and near the center of your future village, but this is not necessary. You need to build nine houses as quickly as possible because you only have until December before Winter sets in and any families still living in tents move out. Do not bother constructing Farms or Fishing docks yet.

If you get all 9 houses built before Winter, you may now start building Farms and Fishing docks so that your village can sustain itself once the initial food supplies run out. You may also want to build additional houses quickly to increase your workforce. One important thing to remember is that you need to build a Trading post before too long, else you will run out of Iron and be unable to produce nails, and unable to keep building.

If all this is done immediately without wasting time in between construction of buildings, all nine houses should be completed sometime in September or earlier.

Economy[]

The village economy can be controlled from the Town hall.

If you wish to keep your Treasury balance stable, use a low pay and cost economy like this one. Only change the Village house rent if you want to adjust your flow of income up or down.

Feature

Rate
Basic monthly wage: 0.20
Managers wage: 0.30
Laborers wage: 0.10
Market products price: 10%
Village house rent: 0.05 (0.10 for slightly more income)
Ostriv econ

Example of a low change economy set up in Alpha 2.3.

You will occasionally have to give Financial Aid to families if they run out of money, but this is preferable to a family accumulating massive amounts of wealth (>100 coins) and then all dying out, removing that money from your economy completely.

Alternatively, you may set Market products price to 0% and Village house rent to 0.25.

It is recommended to assign any jobs that can be worked by women as women only jobs; there are many jobs that cannot hire women and therefore to ensure the highest employment rate possible, no man should be hired in a role that a woman can fill.

Each Adult consumes 100 Food each year, and each Child consumes 50 Food each year. With this, you can compare your total food production (by summing all your produced and imported food goods) to your estimated food demand (you can see how many children your village has by subtracting the number of adults from the total population).

Livestock[]

Keeping livestock can be very beneficial, particularly cows and chickens. With cows you can produce Milk, Beef, and if you have all the necessary buildings, you can produce Shoes from the Hide and export them for a profit. Chickens are useful for producing food variety, as they can take Wheat, Buckwheat, or Sunflower that you feed them and produce a positive return of eggs and Chicken meat. It's worth noting that keeping pigs is not very time worthy in the current build, as their food demand almost entirely negates the Pork and Salo you can get from them, and if you're not careful they can quickly drain your resources.

Of the four current (July 2020) forms of livestock, cattle are the easiest to provide for. Cattle only require hay. Two Hay Dryers can easily supply a Cowshed with 20 cattle in it, especially if you enable "Use fallow field if available". The extra benefit is that cattle feeding off fallow fields helps restore nutrients for the next crop cycle on your Farm.

You'll need to build a Slaughterhouse to provide meat from the Cowshed, Pigsty or Stable. The Chicken coop does not require the Slaughterhouse to provide meat or eggs.

Keeping livestock production buildings near a Farm and Well will make keeping your livestock alive a lot easier.


Farming[]

See Crops and Farm.

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